Information
Name: Pokemon Wish GBA
Language: English
Creator: Prof. Leon Dias
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Description
The Acromia Region sits upon thousands of years of history. Kingdoms and Empires have risen and fallen on the diverse terrain where the Acromians call home. Several thousand years ago, the Ancient Acromians made contact with forces far beyond their control, and through their own hubris would end up decimating the world around them. To ensure peace and prosperity, a young woman and her band of heroes appealed to the Wishmaker and its five guardian keys to end the senseless violence and wars caused by their fellow man. Fast forward to today, Acromia is under the management of a new, controversial government, and the Cult of Black Star seeks to revive the Wishmaker for their own nefarious purposes. A young hero is sent off on a journey to help the questionable Professor Aspen. Along the way, this hero will encounter immeasurable odds, meet lifelong friends and allies, and learn the history of their forefathers in the days of yore. Our hero must tread lightly in a world that is increasingly out to get those who do not willingly fall in line, while trying to maintain their youthful innocence.
Just who is the new President of Acromia and what are her aims?
Why does the Black Star Cult seek to revive the Wishmaker?
Who or what is the mysterious being(s?) guiding our hero?
Will our hero be successful in their quest to challenge the Acromia League and complete the Pokedex?
All of these questions and more will be answered. It is up to you- the player, to figure them out.
Change Log
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Features
➔An all original cast of characters, lore, and events
➔Over 450 Pokemon available during the main campaign
➔Mechanics updated to Generation 8, courtesy of CFRU (aka what Unbound and Radical Red are built off of)
➔Custom level up learnsets for every single Pokemon
➔Custom TM's and Move Tutors
➔Pokemon from all 9 Generations so far make their appearance in Acromia (Gen 9 pending)
➔Gen 3.5 art style
➔Various UI Changes
➔Dexnav unlocked after a certain point in the story
➔Mega Evolutions. Z moves and Dynamax possibly available in the postgame
➔Deletable HM's, only 4 of the 8 required to finish the main campaign
➔Decapitalization of everything you can imagine, the whole game is grammatically correct
➔Day and Night system with some wild encounters dependent on the time
➔1.5 regions, the main campaign being Acromia, and the postgame taking place on affiliated islands
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