Information
Name: Pokemon Righteous Red GBC
Language: English
Creator: xNightdazerX
Description
A project of Pokemon R version, and a large scale one at that. The goal of this project was to enhance what Red is in many different ways, from the Pokémon themselves to the experience of Kanto as a whole. From fixing bugs and glitches, adding new places to explore, fighting new or stronger adversaries and perhaps even discovering some mysteries beyond what I've described-- the original charm of Generation 1 has never been more charming.Progress
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Previous Versions
Change Log v1.2.0
- General Changes
- Reduced critical hit rate to 1/4 normal (high crit moves are unchanged)
- Added level cap of 70 for e4 + champion
- Various bug fixes and map adjustments
- Changed some text (notably Oak now tells you to go down to Cinnabar)
- Pokemon Changes
- **New Pokemon:** Leafeon, Glaceon, Crobat, Mr. Rime, Electivire, Magmortar, Hitmontop, Porygon2, Porygon-Z, Annihilape, Kingdra, Politoed, Slowking, Scizor, Kleavor, Rhyperior
- Adjusted Meowth and Persian's learnset (Metal Claw is now learned at level 28, and Sharpen is learned at level 32)
- Growlithe and Arcanine now (correctly) learn Strength
- Dodrio => Normal-Flying
- Hitmonlee => Fighting-Normal
- Hitmonchan => Fighting-Dark, now learns Dark Pulse via TM and at level 42
- Kabutops => Steel-Rock
- Jynx => Ice/Ghost, attack reduced, speed increased
- Shellder now evolves via Ice Stone
- Zubat now evolves at level 22 again
- Golbat and Porygon's stats have been nerfed to accommodate their evolutions
- Other Changes
- New Items: Ice Stone, King's Rock, Dubious Disc
- Various changes to trainers
Features
- Every single Pokémon has been altered, be it in stats, typings (including Steel, Dark and Fairy) or the moves they learn-- you will always find new and useful ways to use them.
- Amongst the new Pokémon, you will also encounter new attacks that they can learn from leveling up or from a TM, ones that are either more powerful, have new effects or perhaps originating from different regions altogether...
- Alongside all Pokémon from Red/Blue/Green being available to catch, you will also be able to obtain some rather hard-to-get ones such as trade evolutions by level up, you may also find that certain Pokémon are able to evolve beyond what was originally thought possible in Generation 1.
- New Key Items you find along your way will help provide a more enjoyable experience.... while I don't want to spoil all of the fun, just know that the issue of item space is no longer there.
- Your journey itself will be larger but also different while keeping the spirit of Kanto fully intact. There will be many new twists and turns, both in the routes you travel and the people/Pokémon you meet. The challenges provided with these changes will keep you on your toes without letting things feel dull or out of place.
- A built-in level cap that aligns with the highest level of the Gym Leader's ace, alongside the addition of Common Candies at every mart to keep you up to pace.... and....
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